Source code for mung.node

import copy
import itertools
import logging
from typing import List, Tuple, Optional, Any

import numpy
from math import ceil

from mung.utils import compute_connected_components


[docs] class Node(object): """One annotated object. The Node represents one instance of an annotation. It implements the following attributes: * ``node_id``: the unique number of the given annotation instance in the set of annotations encoded in the containing `NodeList`. * ``dataset``: the name of the dataset this Node belongs to, e.g., MUSCIMA++_2.0 * ``document``: the name of the document this Node belongs to, e.g., CVC-MUSCIMA_W-05_N-19_D-ideal * ``class_name``: the name of the label that was given to the annotation (this is the human-readable string such as ``notehead-full``). * ``top``: the vertical dimension (row) of the upper left corner pixel. * ``left``: the horizontal dimension (column) of the upper left corner pixel. * ``bottom``: the vertical dimension (row) of the lower right corner pixel + 1, so that you can index the corresponding image rows using ``img[c.top:c.bottom]``. * ``right``: the horizontal dimension (row) of the lower right corner pixel + 1, so that you can index the corresponding image columns using ``img[:, c.left:c.right]``. * ``width``: the amount of rows that the Node spans. * ``height``: the amount of columns that the Node spans. * ``mask``: a binary (0/1) numpy array that denotes the area within the Node's bounding box (specified by ``top``, ``left``, ``height`` and ``width``) that the Node actually occupies. If the mask is ``None``, the object is understood to occupy the entire bounding box. * ``data``: a dictionary that can be empty, or can contain anything. It is generated from the optional ``<Data>`` element of a Node. Constructing a simple Node that consists of the "b"-like flat music notation symbol (never mind the ``unique_id`` for now): >>> top = 10 >>> left = 15 >>> height = 10 >>> width = 4 >>> mask = numpy.array([[1, 1, 0, 0], ... [1, 0, 0, 0], ... [1, 0, 0, 0], ... [1, 0, 0, 0], ... [1, 0, 1, 1], ... [1, 1, 1, 1], ... [1, 0, 0, 1], ... [1, 0, 1, 1], ... [1, 1, 1, 0], ... [0, 1, 0, 0]]) >>> class_name = 'flat' >>> dataset = 'MUSCIMA-pp_2.0' >>> document = 'CVC-MUSCIMA_W-35_N-08_D-ideal' >>> node = Node(611, class_name=class_name, ... top=top, left=left, height=height, width=width, ... inlinks=[], outlinks=[], ... mask=mask, ... dataset=dataset, document=document) Nodes can also form graphs, using the following attributes: * ``outlinks``: Outgoing edges. A list of integers; it is assumed they are valid ``node_id`` within the same global/doc namespace. * ``inlinks``: Incoming edges. A list of integers; it is assumed they are valid ``node_id`` within the same global/doc namespace. So far, Node graphs do not support multiple relationship types. **Unique identification** The ``unique_id`` serves to identify the Node uniquely, at least within the MUSCIMA dataset system. (We anticipate further versions of the dataset, and need to plan for that.) To uniquely identify a Node, there are three "levels": * The "global", **dataset-level identification**: which dataset is this Node coming from? (For this dataset: ``MUSCIMA++_1.0``) * The "local", **document-level identification**: which document (within the given dataset) is this Node coming from? For MUSCIMA++ 1.0, this will usually be a string like ``CVC-MUSCIMA_W-35_N-08_D-ideal``, derived from the filename under which the Nodes containing the given Node is stored. * The **within-document identification**, which is the ``node_id``. These three components are joined together into one string by a delimiter: ``___`` The full ``unique_id`` of a Node then might look like this:: >>> node.unique_id 'MUSCIMA-pp_2.0___CVC-MUSCIMA_W-35_N-08_D-ideal___611' And it consists of these three parts: >>> node.document 'CVC-MUSCIMA_W-35_N-08_D-ideal' >>> node.dataset 'MUSCIMA-pp_2.0' >>> node.id 611 **Nodes and images** Nodes and images are not tightly bound. This is because the same object can apply to multiple images: in the case of the CVC-MUSCIMA dataset, for example, the same Nodes are present both in the full image and in the staff-less image. The limitation here is that Nodes are based on exact pixels, so in order to retain validity, the images must correspond to each other exactly, as "layers". Because Nodes do not correspond to any given image, there is no facility in the data format to link them to a specific one. You have to take care of matching Node annotations to the right images by yourself. The ``Node`` class implements some interactions with images. To recover the area corresponding to a Node `c`, use: >>> image = numpy.array([]) #doctest: +SKIP >>> if node.mask is not None: crop = image[node.top:node.bottom, node.left:node.right] * node.mask #doctest: +SKIP >>> if node.mask is None: crop = image[node.top:node.bottom, node.left:node.right] #doctest: +SKIP Because this is clunky, we have implemented the following to get the crop: >>> crop = node.project_to(image) #doctest: +SKIP And to get the Node projected onto the entire image: >>> crop = node.project_on(image) #doctest: +SKIP Above, note the multiplicative role of the mask: while we typically would expect the mask to be binary, in principle, this is not strictly necessary. You could supply a different mask interpration, such as probabilistic. However, we strongly advise not to misuse this feature unless you have a really good reason; remember that the Node is supposed to represent an annotation of a given image. (One possible use for a non-binary mask that we can envision is aggregating multiple annotations of the same image.) For visualization, there is a more sophisticated method that renders the Node as a transparent colored transparent rectangle over an RGB image. (NOTE: this really changes the input image!) >>> import matplotlib.pyplot as plt #doctest: +SKIP >>> node.render(image) #doctest: +SKIP >>> plt.imshow(image); plt.show() #doctest: +SKIP However, `Node.render()` currently does not support rendering the mask. **Disambiguating class names** Since the class names are present through the ``class_name`` attribute (``<ClassName>`` element), matching the list is no longer necessary for general understanding of the file. The NodeClasses file serves as a disambiguation tool: there may be multiple annotation projects that use the same names but maybe define them differently and use different guidelines, and their respective NodeClasses allow you to interpret the symbol names correctly, in light of the corresponding set of definitions. .. note:: In MUSCIMarker, the NodeClasses is currently necessary to define how Nodes are displayed: their color. (All noteheads are red, all barlines are green, etc.) The other function, matching names to ``clsid``, has been superseeded by the ``class_name`` Node attribute. **Merging Nodes** To merge a list of Nodes into a new one, you need to: * Compute the new object's bounding box: ``compute_unifying_bounding_box()`` * Compute the new object's mask: ``compute_unifying_mask()`` * Determine the class_name and node_id of the new object. Since node_id and class_name of merges may depend on external settings and generally cannot be reliably determined from the merged objects themselves (e.g. the merge of a notehead and a stem should be a new note symbol), you need to supply them externally. However, the bounding box and mask can be determined. The bounding box is computed simply as the smallest bounding box that encompasses all the Nodes, and the mask is an OR operation over the individual masks (or None, if the Nodes don't have masks). Note that the merge cannot deal with a situation where only some of the objects have a mask. **Implementation notes on the mask** The mask is a numpy array that will be saved using run-length encoding. The numpy array is first flattened, then runs of successive 0's and 1's are encoded as e.g. ``0:10`` for a run of 10 zeros. How much space does this take? Objects tend to be relatively convex, so after flattening, we can expect more or less two runs per row (flattening is done in ``C`` order). Because each run takes (approximately) 5 characters, each mask takes roughly ``5 * n_rows`` bytes to encode. This makes it efficient for objects wider than 5 pixels, with a compression ratio approximately ``n_cols / 5``. (Also, the numpy array needs to be made C-contiguous for that, which explains the ``order='C'`` hack in ``set_mask()``.) """ # Delimits the Node UID fields (global, document namespaces, id) UID_DELIMITER = '___' DEFAULT_DATASET = 'MUSCIMA_DEFAULT_DATASET_PLACEHOLDER' DEFAULT_DOCUMENT = 'default-document' def __init__(self, id_: int, class_name: str, top: int, left: int, width: int, height: int, outlinks: List[int] = None, inlinks: List[int] = None, mask: numpy.ndarray = None, dataset: str = None, document: str = None, data=None): self.__id = id_ self.__class_name = class_name self.__top = top self.__left = left self.__width = width self.__height = height # The mask presupposes integer bounds. # Applied relative to Node bounds, not the whole image. self.__to_integer_bounds() self.__mask = None self.set_mask(mask) if inlinks is None: inlinks = [] self.inlinks = inlinks # type: List[int] if outlinks is None: outlinks = [] self.outlinks = outlinks # type: List[int] if dataset is None: dataset = self.DEFAULT_DATASET self.__dataset = dataset if document is None: document = self.DEFAULT_DOCUMENT self.__document = document self.is_selected = False if data is None: data = dict() self.data = data @property def unique_id(self) -> str: """Returns the ``unique_id`` of this Node >>> node = Node(0, "", 0, 0, 0, 0) >>> node.unique_id 'MUSCIMA_DEFAULT_DATASET_PLACEHOLDER___default-document___0' """ return self.UID_DELIMITER.join([self.dataset, self.document, str(self.id)])
[docs] @staticmethod def parse_unique_id(uid: str) -> (str, str, int): """Parse a unique identifier. This breaks down the UID into the dataset name, document name, and id The delimiter is expected to be ``___`` (kept as ``Node.UID_DELIMITER``) >>> Node.parse_unique_id('MUSCIMA++_2.0___CVC-MUSCIMA_W-05_N-19_D-ideal___424') ('MUSCIMA++_2.0', 'CVC-MUSCIMA_W-05_N-19_D-ideal', 424) :returns: ``global_namespace, document_namespace, id`` triplet. The namespaces are strings, ``id`` is an integer. If ``unique_id`` is ``None``, returns ``None`` as ``id`` and expects it to be filled in from the caller Node instance. """ if uid is None: global_namespace = Node.DEFAULT_DATASET document_namespace = Node.DEFAULT_DOCUMENT node_id = None else: global_namespace, document_namespace, node_id_string = uid.split(Node.UID_DELIMITER) node_id = int(node_id_string) return global_namespace, document_namespace, node_id
@property def id(self) -> int: return self.__id
[docs] def set_id(self, id_): self.__id = id_
@property def class_name(self) -> str: return self.__class_name
[docs] def set_class_name(self, class_name_): self.__class_name = class_name_
@property def dataset(self) -> str: return self.__dataset @property def document(self) -> str: return self.__document @property def top(self) -> int: """Row coordinate of upper left corner.""" return self.__top @property def bottom(self) -> int: """Row coordinate 1 beyond bottom right corner, so that indexing in the form ``img[node.top:node.bottom]`` is possible.""" return self.__top + self.__height @property def left(self) -> int: """Column coordinate of upper left corner.""" return self.__left @property def right(self) -> int: """Column coordinate 1 beyond bottom right corner, so that indexing in the form ``img[:, node.left:node.right]`` is possible.""" return self.__left + self.__width @property def width(self) -> int: return self.__width @property def height(self) -> int: return self.__height @property def bounding_box(self) -> Tuple[int, int, int, int]: """The ``top, left, bottom, right`` tuple of the Node's coordinates.""" return self.top, self.left, self.bottom, self.right @property def middle(self) -> Tuple[int, int]: """Returns the integer representation of where the middle of the Node lies, as a ``(m_vert, m_horz)`` tuple. The integers just get rounded down. >>> node = Node(0,'', 10, 20, 30, 40) >>> node.middle (30, 35) """ vertical_center = self.top + self.height // 2 horizontal_center = self.left + self.width // 2 return int(vertical_center), int(horizontal_center) @property def mask(self) -> numpy.ndarray: return self.__mask
[docs] def set_mask(self, mask: numpy.ndarray): """Sets the Node's mask to the given array. Performs some compatibility checks: size, dtype (converts to ``uint8``).""" if mask is None: self.__mask = None else: # Check dimension t, l, b, r = self.round_bounding_box_to_integer(self.top, self.left, self.bottom, self.right) if mask.shape != (b - t, r - l): raise ValueError('Mask shape {0} does not correspond' ' to integer shape {1} of Node.' ''.format(mask.shape, (b - t, r - l))) if str(mask.dtype) != 'uint8': logging.debug('Node.set_mask(): Supplied non-integer mask' ' with dtype={0}'.format(mask.dtype)) self.__mask = mask.astype('uint8')
[docs] @staticmethod def round_bounding_box_to_integer(top: float, left: float, bottom: float, right: float) \ -> (int, int, int, int): """Rounds off the Node bounds to the nearest integer so that no area is lost (e.g. bottom and right bounds are rounded up, top and left bounds are rounded down). Returns the rounded-off integers (top, left, bottom, right) as integers. >>> Node.round_bounding_box_to_integer(44.2, 18.9, 55.1, 92.99) (44, 18, 56, 93) >>> Node.round_bounding_box_to_integer(44, 18, 56, 92.99) (44, 18, 56, 93) """ return int(top), int(left), int(ceil(bottom)), int(ceil(right))
[docs] def project_to(self, image: numpy.ndarray): """This function returns the *crop* of the input image corresponding to the Node (incl. masking). Assumes zeros are background.""" # Make a copy! We don't want to modify the original image by the mask. # Copy forced by the "* 1" part. crop = image[self.top:self.bottom, self.left:self.right] * 1 if self.__mask is not None: crop *= self.__mask return crop
[docs] def project_on(self, image: numpy.ndarray): """This function returns only those parts of the input image that correspond to the Node and masks out everything else with zeros. The dimension of the returned array is the same as of the input image. This function basically reconstructs the symbol as an indicator function over the pixels of the annotated image.""" output = numpy.zeros(image.shape, image.dtype) crop = self.project_to(image) output[self.top:self.bottom, self.left:self.right] = crop return output
[docs] def render(self, image: numpy.ndarray, alpha: float = 0.3, rgb: Tuple[float, float, float] = (1.0, 0.0, 0.0)) -> numpy.ndarray: """Renders itself upon the given image as a rectangle of the given color and transparency. Might help visualization. """ color = numpy.array(rgb) logging.debug('Rendering object {0}, class_name {1}, t/b/l/r: {2}' ''.format(self.id, self.class_name, (self.top, self.bottom, self.left, self.right))) # logging.debug('Shape: {0}'.format((self.height, self.width, 3))) mask = numpy.ones((self.__height, self.__width, 3)) * color crop = image[self.top:self.bottom, self.left:self.right] # logging.debug('Mask done, creating crop') logging.debug('Shape: {0}. Got crop. Crop shape: {1}, img shape: {2}' ''.format((self.__height, self.__width, 3), crop.shape, image.shape)) mix = (crop + alpha * mask) / (1 + alpha) image[self.top:self.bottom, self.left:self.right] = mix return image
[docs] def overlaps(self, bounding_box_or_node): # type: (Union[Tuple[int, int, int, int], Node]) -> bool """Check whether this Node overlaps the given bounding box or Node. >>> node = Node(0, 'test', 10, 100, height=20, width=10) >>> node.bounding_box (10, 100, 30, 110) >>> node.overlaps((10, 100, 30, 110)) # Exact match True >>> node.overlaps((0, 100, 8, 110)) # Row mismatch False >>> node.overlaps((10, 0, 30, 89)) # Column mismatch False >>> node.overlaps((0, 0, 8, 89)) # Total mismatch False >>> node.overlaps((9, 99, 31, 111)) # Encompasses Node True >>> node.overlaps((11, 101, 29, 109)) # Within Node True >>> node.overlaps((9, 101, 31, 109)) # Encompass horz., within vert. True >>> node.overlaps((11, 99, 29, 111)) # Encompasses vert., within horz. True >>> node.overlaps((11, 101, 31, 111)) # Corner within: top left True >>> node.overlaps((11, 99, 31, 109)) # Corner within: top right True >>> node.overlaps((9, 101, 29, 111)) # Corner within: bottom left True >>> node.overlaps((9, 99, 29, 109)) # Corner within: bottom right True """ if isinstance(bounding_box_or_node, Node): t, l, b, r = bounding_box_or_node.bounding_box else: t, l, b, r = bounding_box_or_node # Does it overlap vertically? Includes situations where the Node is inside the bounding box. # Note that the bottom is +1 (fencepost), so the checks bottom vs. top need to be "less than", # not leq. If one object's top would be equal to the other's bottom, they would be touching, # not overlapping. if max(t, self.top) < min(b, self.bottom): if max(l, self.left) < min(r, self.right): return True return False
[docs] def contains(self, bounding_box_or_node): # type: (Union[Tuple[int, int, int, int], Node]) -> bool """Check if this Node entirely contains the other bounding box (or, the other node's bounding box).""" if isinstance(bounding_box_or_node, Node): top, left, bottom, right = bounding_box_or_node.bounding_box else: top, left, bottom, right = bounding_box_or_node if self.top <= top <= bottom <= self.bottom: if self.left <= left <= right <= self.right: return True return False
[docs] def bounding_box_intersection(self, bounding_box: Tuple[int, int, int, int]) \ -> Optional[Tuple[int, int, int, int]]: """Returns the sub-bounding box of this Node intersecting with the given bounding box. If the intersection is empty, returns None. >>> node = Node(0, 'test', 10, 100, height=20, width=10) >>> node.bounding_box (10, 100, 30, 110) >>> other_bbox = 20, 100, 40, 105 >>> node.bounding_box_intersection(other_bbox) (10, 0, 20, 5) >>> containing_bbox = 4, 55, 44, 115 >>> node.bounding_box_intersection(containing_bbox) (0, 0, 20, 10) >>> contained_bbox = 12, 102, 22, 108 >>> node.bounding_box_intersection(contained_bbox) (2, 2, 12, 8) >>> non_overlapping_bbox = 0, 0, 3, 3 >>> node.bounding_box_intersection(non_overlapping_bbox) is None True """ t, l, b, r = bounding_box out_top = max(t, self.top) out_bottom = min(b, self.bottom) out_left = max(l, self.left) out_right = min(r, self.right) if (out_top < out_bottom) and (out_left < out_right): return out_top - self.top, \ out_left - self.left, \ out_bottom - self.top, \ out_right - self.left else: return None
[docs] def crop_to_mask(self): """Crops itself to the minimum bounding box that contains all its pixels, as determined by its mask. If the mask is all zeros, does not do anything, because at this point, the is_empty check should be invoked anyway in any situation where you care whether the object is empty or not (e.g. delete it after trimming). >>> mask = numpy.zeros((20, 10)) >>> mask[5:15, 3:8] = 1 >>> node = Node(0, 'test', 10, 100, width=10, height=20, mask=mask) >>> node.bounding_box (10, 100, 30, 110) >>> node.crop_to_mask() >>> node.bounding_box (15, 103, 25, 108) >>> node.height, node.width (10, 5) Assumes integer bounds, which is ensured during Node initialization. """ if self.__mask is None: return mask_is_empty = self.__mask.sum() == 0 if mask_is_empty: return # We know the object is not empty. # How many rows/columns to trim from top, bottom, etc. trim_top = -1 for i in range(self.__mask.shape[0]): if self.__mask[i, :].sum() != 0: trim_top = i break trim_left = -1 for j in range(self.__mask.shape[1]): if self.__mask[:, j].sum() != 0: trim_left = j break trim_bottom = -1 for k in range(self.__mask.shape[0]): if self.__mask[-(k + 1), :].sum() != 0: trim_bottom = k break trim_right = -1 for l in range(self.__mask.shape[1]): if self.__mask[:, -(l + 1)].sum() != 0: trim_right = l break logging.debug('Node.crop: Trimming top={0}, left={1},' 'bottom={2}, right={3}' ''.format(trim_top, trim_left, trim_bottom, trim_right)) # new bounding box relative to the current bounding box -- used to trim # the mask rel_t = trim_top rel_l = trim_left rel_b = self.__height - trim_bottom rel_r = self.__width - trim_right new_mask = self.__mask[rel_t:rel_b, rel_l:rel_r] * 1 logging.debug('Node.crop: Old mask shape {0}, new mask shape {1}' ''.format(self.__mask.shape, new_mask.shape)) # new bounding box, relative to image -- used to compute the Node's position and size abs_t = self.top + trim_top abs_l = self.left + trim_left abs_b = self.bottom - trim_bottom abs_r = self.right - trim_right self.__top = abs_t self.__left = abs_l self.__height = abs_b - abs_t self.__width = abs_r - abs_l self.set_mask(new_mask)
def __str__(self): """Format the Node as string representation. See the documentation of :module:`mung.io` for details.""" lines = [] lines.append('<Node>') lines.append('\t<Id>{0}</Id>'.format(self.id)) lines.append('\t<ClassName>{0}</ClassName>'.format(self.class_name)) # TODO change this if relevant for final XML notation lines.append('\t<Top>{0}</Top>'.format(self.top)) lines.append('\t<Left>{0}</Left>'.format(self.left)) lines.append('\t<Width>{0}</Width>'.format(self.__width)) lines.append('\t<Height>{0}</Height>'.format(self.__height)) mask_string = self.encode_mask() lines.append('\t<Mask>{0}</Mask>'.format(mask_string)) if len(self.inlinks) > 0: inlinks_string = ' '.join(list(map(str, self.inlinks))) lines.append('\t<Inlinks>{0}</Inlinks>'.format(inlinks_string)) if len(self.outlinks) > 0: outlinks_string = ' '.join(list(map(str, self.outlinks))) lines.append('\t<Outlinks>{0}</Outlinks>'.format(outlinks_string)) data_string = self.encode_data() if data_string is not None: lines.append('\t<Data>\n{0}\n\t</Data>'.format(data_string)) lines.append('</Node>') return '\n'.join(lines)
[docs] def encode_mask(self, mode: str = 'rle') -> str: """Encode a binary array ``mask`` as a string, compliant with the Node format specification in :mod:`mung.io`. """ if mode == 'rle': return self.encode_mask_rle(self.mask) elif mode == 'bitmap': return self.encode_mask_bitmap(self.mask)
[docs] def encode_data(self) -> Optional[str]: if self.data is None: return None if len(self.data) == 0: return None lines = [] for k, v in list(self.data.items()): vtype = 'str' vval = v if isinstance(v, int): vtype = 'int' vval = str(v) elif isinstance(v, float): vtype = 'float' vval = str(v) elif isinstance(v, list): vtype = 'list[str]' if len(v) > 0: if isinstance(v[0], int): vtype = 'list[int]' elif isinstance(v[0], float): vtype = 'list[float]' vval = ' '.join([str(vv) for vv in v]) line = '\t\t<DataItem key="{0}" type="{1}">{2}</DataItem>' \ ''.format(k, vtype, vval) lines.append(line) return '\n'.join(lines)
[docs] def data_display_text(self) -> str: if self.data is None: return '[No data]' if len(self.data) == 0: return '[No data]' lines = [] for k, v in list(self.data.items()): lines.append('{0}: {1}'.format(k, v)) return '\n'.join(lines)
[docs] @staticmethod def encode_mask_bitmap(mask: numpy.ndarray) -> str: """Encodes the mask array in a compact form. Returns 'None' if mask is None. If the mask is not None, uses the following algorithm: * Flatten the mask (then use width and height of Node for reshaping). * Record as string, with whitespace separator * Return resulting string """ if mask is None: return 'None' # By default works in row-major order. # So we can just prescribe 'C' without losing data. mask_flat = mask.flatten(order='C') output = ' '.join(list(map(str, mask_flat))) return output
[docs] @staticmethod def encode_mask_rle(mask: numpy.ndarray) -> str: """Encodes the mask array in Run-Length Encoding. Instead of having the bitmap ``0 0 1 1 1 0 0 0 1 1``, the RLE encodes the mask as ``0:2 1:3 0:3 1:2``. This is much more compact. Currently, the rows of the mask are not treated in any special way. The mask just gets flattened and then encoded. """ if mask is None: return 'None' mask_flat = mask.flatten(order='C') output_strings = [] current_run_type = 0 current_run_length = 0 for i in mask_flat: if i == current_run_type: current_run_length += 1 else: s = '{0}:{1}'.format(current_run_type, current_run_length) output_strings.append(s) current_run_type = i current_run_length = 1 s = '{0}:{1}'.format(current_run_type, current_run_length) output_strings.append(s) output = ' '.join(output_strings) return output
[docs] @staticmethod def decode_mask(mask_string: str, shape) -> Optional[numpy.ndarray]: """Decodes a Node mask string into a binary numpy array of the given shape.""" mode = Node.__determine_mask_mode(mask_string) if mode == 'rle': return Node.decode_mask_rle(mask_string, shape=shape) elif mode == 'bitmap': return Node.decode_mask_bitmap(mask_string, shape=shape)
@staticmethod def __determine_mask_mode(mask_string: str): """If the mask string starts with '0:' or '1:', or generally if it contains a non-0 or 1 symbol, assume it is RLE.""" mode = 'bitmap' if len(mask_string) < 3: mode = 'bitmap' elif ':' in mask_string[:3]: mode = 'rle' return mode
[docs] @staticmethod def decode_mask_bitmap(mask_string: str, shape) -> Optional[numpy.ndarray]: """Decodes the mask array from the encoded form to the 2D numpy array.""" if mask_string == 'None': return None try: values = list(map(float, mask_string.split())) except ValueError: logging.info( 'Node.decode_mask_bitmap() Cannot decode mask values:\n{0}'.format(mask_string)) raise mask = numpy.array(values).reshape(shape) return mask
[docs] @staticmethod def decode_mask_rle(mask_string: str, shape) -> Optional[numpy.ndarray]: """Decodes the mask array from the RLE-encoded form to the 2D numpy array. """ if mask_string == 'None': return None mask_flat = numpy.zeros(shape[0]*shape[1], numpy.uint8) index = 0 mask_string = mask_string.rstrip() for kv in mask_string.split(' '): k_string, v_string = kv.split(':') k, v = int(k_string), int(v_string) if k == 1: mask_flat[index:index+v] = 1 index += v mask = mask_flat.reshape(shape) return mask
[docs] def join(self, other): """Node "addition": performs an OR on this and the ``other`` Nodes' masks and bounding boxes, and assigns to this Node the result. Merges also the inlinks and outlinks. Works only if the document spaces for both Nodes are the same. (Otherwise changes nothing.) The ``class_name`` of the ``other`` is ignored. """ if self.document != other.document: logging.warning( "Trying to join Node from different documents, which is forbidden. Skipping join.") return # Get combined bounding box new_top = min(self.top, other.top) new_left = min(self.left, other.left) new_bottom = max(self.bottom, other.bottom) new_right = max(self.right, other.right) new_height = new_bottom - new_top new_width = new_right - new_left # Create mask of corresponding size new_mask = numpy.zeros((new_height, new_width), dtype=self.__mask.dtype) # Find coordinates where to paste the masks spt = self.top - new_top spl = self.left - new_left opt = other.top - new_top opl = other.left - new_left # Paste the masks into these places new_mask[spt:spt + self.__height, spl:spl + self.__width] += self.__mask new_mask[opt:opt + other.height, opl:opl + other.width] += other.mask # Normalize mask value new_mask[new_mask != 0] = 1 # Assign the new variables to this Node self.__top = new_top self.__left = new_left self.__height = new_height self.__width = new_width self.__mask = new_mask # Add inlinks and outlinks (check for multiple and self-reference) for o in other.outlinks: if (o not in self.outlinks) and (o != self.id): self.outlinks.append(o) for i in other.inlinks: if (i not in self.inlinks) and (i != self.id): self.inlinks.append(i)
def __check_nodes_that_have_links(self, links, nodes): # type: (List[int], List[Node]) -> List[Node] output = [] if len(links) == 0: return output link_set = frozenset(links) for node in nodes: if node.document != self.document: continue if node.id in link_set: output.append(node) if len(output) == len(self.inlinks): break return output
[docs] def translate(self, down: int = 0, right: int = 0): """Move the Node down and right by the given amount of pixels.""" self.__top += down self.__left += right
[docs] def scale(self, zoom: float = 1.0): """Re-compute the Node with the given scaling factor.""" mask = self.__mask * 1.0 import skimage.transform new_mask_shape = max(int(self.__height * zoom), 1), max(int(self.__width * zoom), 1) new_mask = skimage.transform.resize(mask, output_shape=new_mask_shape) new_mask[new_mask >= 0.5] = 1 new_mask[new_mask < 0.5] = 0 new_mask = new_mask.astype('uint8') new_height, new_width = new_mask.shape new_top = int(self.top * zoom) new_left = int(self.left * zoom) self.__top = new_top self.__left = new_left self.__height = new_height self.__width = new_width self.__mask = new_mask
def __to_integer_bounds(self): """Ensures that the Node has an integer position and size. (This is important whenever you want to use a mask, and reasonable whenever you do not need sub-pixel resolution...) """ bounding_box = self.bounding_box top, left, bottom, right = self.round_bounding_box_to_integer(*bounding_box) height = bottom - top width = right - left self.__top = top self.__left = left self.__height = height self.__width = width
[docs] def distance_to(self, node) -> Any: """Computes the distance between this node and another node. Their minimum vertical and horizontal distances are each taken separately, and the euclidean norm is computed from them.""" if self.document != node.document: logging.warning('Cannot compute distances between Nodes' ' from different documents! ({0} vs. {1})' ''.format(self.document, node.document)) if (self.top <= node.top <= self.bottom) or (node.top <= self.top <= node.bottom): delta_vert = 0 elif self.top < node.top: delta_vert = node.top - self.bottom else: delta_vert = self.top - node.bottom if (self.left <= node.left <= self.right) or (node.left <= self.left <= node.right): delta_horz = 0 elif self.left < node.left: delta_horz = node.left - self.right else: delta_horz = self.left - node.right return numpy.sqrt(delta_vert ** 2 + delta_horz ** 2)
[docs] def compute_recall_precision_fscore_on_mask(self, other_node): # type: (Node) -> Tuple[float, float, float] """Compute the recall, precision and f-score of the predicted Node's mask against another node's mask.""" if bounding_box_intersection(self.bounding_box, other_node.bounding_box) is None: return 0.0, 0.0, 0.0 mask_intersection = compute_unifying_mask([(self), (other_node)], intersection=False) gt_pasted_mask = mask_intersection * 1 t, l, b, r = compute_unifying_bounding_box([self, other_node]) h, w = b - t, r - l ct, cl, cb, cr = self.top - t, \ self.left - l, \ h - (b - self.bottom), \ w - (r - self.right) gt_pasted_mask[ct:cb, cl:cr] += self.mask gt_pasted_mask[gt_pasted_mask != 0] = 1 pred_pasted_mask = mask_intersection * 1 t, l, b, r = other_node.bounding_box h, w = b - t, r - l ct, cl, cb, cr = other_node.top - t, \ other_node.left - l, \ h - (b - other_node.bottom), \ w - (r - other_node.right) pred_pasted_mask[ct:cb, cl:cr] += other_node.mask pred_pasted_mask[pred_pasted_mask != 0] = 1 true_positives = float(mask_intersection.sum()) false_positives = pred_pasted_mask.sum() - true_positives false_negatives = gt_pasted_mask.sum() - true_positives recall = true_positives / (true_positives + false_negatives) precision = true_positives / (true_positives + false_positives) f_score = (2 * recall * precision) / (recall + precision) return recall, precision, f_score
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[docs] def split_node_by_its_connected_components(node: Node, next_node_id: int) -> List[Node]: """Split the Node into one object per connected component of the mask. All inlinks/outlinks are retained in all the newly created Nodes, and the old object is not changed. If there is only one connected component, the object is returned unchanged in a list with one entry. A ``id`` must be provided at which to start numbering the newly created Nodes. The ``data`` attribute is also retained. """ # "Safety margin" canvas = numpy.zeros((node.mask.shape[0] + 2, node.mask.shape[1] + 2)) canvas[1:-1, 1:-1] = node.mask number_of_connected_components, labels, bounding_boxes = compute_connected_components(canvas) logging.info('Node.split(): {0} connected components, bounding boxes: {1}' .format(number_of_connected_components, bounding_boxes)) if len(bounding_boxes) == 1: return [node] output = [] for label, (top, left, bottom, right) in list(bounding_boxes.items()): # Background in compute_connected_components() doesn't work? if label == 0: continue height = bottom - top width = right - left m_label = (labels == label).astype('uint8') m = m_label[top:bottom, left:right] top = top + node.top - 1 left = left + node.left - 1 node_id = next_node_id inlinks = copy.deepcopy(node.inlinks) outlinks = copy.deepcopy(node.outlinks) data = copy.deepcopy(node.data) dataset = node.dataset document = node.document new_node = Node(node_id, node.class_name, top, left, width, height, inlinks=inlinks, outlinks=outlinks, mask=m, data=data, dataset=dataset, document=document) output.append(new_node) next_node_id += 1 return output
[docs] def merge_nodes(first_node: Node, second_node: Node, class_name: str, id_: int) -> Node: """Merge the given Nodes with respect to the other. Returns a new Node (without modifying any of the inputs).""" return merge_multiple_nodes([first_node, second_node], class_name, id_)
[docs] def merge_multiple_nodes(nodes: List[Node], class_name: str, id_: int) -> Node: """Merge multiple nodes. Does not modify any of the inputs.""" if len(set([c.document for c in nodes])) > 1: raise ValueError('Cannot merge Nodes from different documents!') merged_top, merged_left, merged_bottom, merged_right = compute_unifying_bounding_box(nodes) merged_height, merged_width = merged_bottom - merged_top, merged_right - merged_left merged_mask = compute_unifying_mask(nodes) merged_inlinks, merged_outlinks = merge_inlinks_and_outlinks_to_nodes_outside_of_this_list( nodes) dataset = nodes[0].dataset document = nodes[0].document output = Node(id_, class_name, top=merged_top, left=merged_left, height=merged_height, width=merged_width, mask=merged_mask, inlinks=merged_inlinks, outlinks=merged_outlinks, dataset=dataset, document=document) return output
[docs] def compute_unifying_bounding_box(nodes: List[Node]) -> (int, int, int, int): """ Computes the union bounding box of multiple nodes """ top, left, bottom, right = numpy.inf, numpy.inf, -1, -1 for node in nodes: top = min(top, node.top) left = min(left, node.left) bottom = max(bottom, node.bottom) right = max(right, node.right) it, il, ib, ir = int(top), int(left), int(bottom), int(right) if (it != top) or (il != left) or (ib != bottom) or (ir != right): logging.warning('Merged bounding box does not consist of integers!' ' {0}'.format((top, left, bottom, right))) return it, il, ib, ir
[docs] def compute_unifying_mask(nodes: List[Node], intersection=False) -> Optional[numpy.ndarray]: """ Merges the masks of the given Nodes into one. Masks are combined by an OR operation. >>> c1 = Node(0, 'name', 10, 10, 4, 1, mask=numpy.ones((1, 4), dtype='uint8')) >>> c2 = Node(1, 'name', 11, 10, 6, 1, mask=numpy.ones((1, 6), dtype='uint8')) >>> c3 = Node(2, 'name', 9, 14, 2, 4, mask=numpy.ones((4, 2), dtype='uint8')) >>> nodes = [c1, c2, c3] >>> m1 = compute_unifying_mask(nodes) >>> m1.shape (4, 6) >>> print(m1) [[0 0 0 0 1 1] [1 1 1 1 1 1] [1 1 1 1 1 1] [0 0 0 0 1 1]] Mask behavior: if at least one of the Nodes has a mask, then masking behavior is activated. The masks are combined using OR: any pixel of the resulting merged Node that corresponds to a True mask pixel in one of the input Nodes will get a True mask value, all others (ie. including all intermediate areas) will get a False. If no input Node has a mask, then the resulting Node also will not have a mask. If some Nodes have masks and some don't, this call with throw an error. :param nodes: The list of nodes whose masks will be merged :param intersection: Instead of a union, return the mask intersection: only those pixels which are common to all the Nodes. """ no_node_has_a_mask = len([c for c in nodes if c.mask is not None]) == 0 if no_node_has_a_mask: return None for node in nodes: if node.mask is None: # Some nodes have masks and some don't raise ValueError('Cannot deal with a mix of masked and non-masked Nodes.') top, left, bottom, right = compute_unifying_bounding_box(nodes) height = bottom - top width = right - left output_mask = numpy.zeros((height, width), dtype=nodes[0].mask.dtype) for node in nodes: ct, cl, cb, cr = node.top - top, node.left - left, height - ( bottom - node.bottom), width - (right - node.right) output_mask[ct:cb, cl:cr] += node.mask if intersection: output_mask[output_mask < len(nodes)] = 0 output_mask[output_mask != 0] = 1 else: output_mask[output_mask > 0] = 1 return output_mask
[docs] def merge_node_lists_from_multiple_documents(node_lists: List[List[Node]]) -> List[Node]: """Combines the Node lists from different documents into one list, so that inlink/outlink references still work. This is useful only if you want to merge two documents into one (e.g., if your annotators worked on different "layers" of data, and you want to merge these annotations). This just means shifting the ``id`` (and thus inlinks and outlinks). It is assumed the lists pertain to the same image. Uses deepcopy to avoid exposing the original lists to modification through the merged list. Currently cannot handle precedence edges. """ max_node_ids = [max([node.id for node in c_list]) for c_list in node_lists] min_node_ids = [min([node.id for node in c_list]) for c_list in node_lists] shift_by = [0] + [sum(max_node_ids[:i]) - min_node_ids[i] + 1 for i in range(1, len(max_node_ids))] new_lists = [] for nodes, s in zip(node_lists, shift_by): new_list = [] for node in nodes: new_node = copy.deepcopy(node) new_id = node.id + s new_node.set_id(new_id) # Graph handling new_node.inlinks = [i + s for i in node.inlinks] new_node.outlinks = [o + s for o in node.outlinks] new_list.append(new_node) new_lists.append(new_list) output = list(itertools.chain(*new_lists)) return output
[docs] def bounding_box_intersection(first_bounding_box: Tuple[int, int, int, int], second_bounding_box: Tuple[int, int, int, int]) -> Optional[ Tuple[int, int, int, int]]: """Returns the t, l, b, r coordinates of the sub-bounding box of bbox_this that is also inside bbox_other. If the bounding boxes do not overlap, returns None.""" t, l, b, r = second_bounding_box tt, tl, tb, tr = first_bounding_box out_top = max(t, tt) out_bottom = min(b, tb) out_left = max(l, tl) out_right = min(r, tr) if (out_top < out_bottom) and (out_left < out_right): return out_top - tt, \ out_left - tl, \ out_bottom - tt, \ out_right - tl else: return None
[docs] def bounding_box_dice_coefficient(first_bounding_box: Tuple[int, int, int, int], second_bounding_box: Tuple[int, int, int, int], vertical: bool = False, horizontal: bool = False) -> float: """Compute the Dice coefficient (intersection over union) for the given two bounding boxes. :param vertical: If set, will only return vertical IoU. :param horizontal: If set, will only return horizontal IoU. If both vertical and horizontal are set, will return normal IoU, as if they were both false. """ t_t, t_l, t_b, t_r = first_bounding_box o_t, o_l, o_b, o_r = second_bounding_box u_t, i_t = min(t_t, o_t), max(t_t, o_t) u_l, i_l = min(t_l, o_l), max(t_l, o_l) u_b, i_b = max(t_b, o_b), min(t_b, o_b) u_r, i_r = max(t_r, o_r), min(t_r, o_r) u_vertical = max(0, u_b - u_t) u_horizontal = max(0, u_r - u_l) i_vertical = max(0, i_b - i_t) i_horizontal = max(0, i_r - i_l) if vertical and not horizontal: if u_vertical == 0: return 0.0 else: return i_vertical / u_vertical elif horizontal and not vertical: if u_horizontal == 0: return 0.0 else: return i_horizontal / u_horizontal else: if (u_horizontal == 0) or (u_vertical == 0): return 0.0 else: return (i_horizontal * i_vertical) / (u_horizontal * u_vertical)
[docs] def draw_nodes_on_empty_canvas(nodes: List[Node], margin: int = 10) -> Tuple[ numpy.ndarray, Tuple[int, int]]: """Draws all the given Nodes onto a zero background. The size of the canvas adapts to the Nodes, with the given margin. Also returns the top left corner coordinates w.r.t. Nodes' bounding boxes. """ # margin is used to avoid the stafflines touching the edges, # which could perhaps break some assumptions down the line. top, left, bottom, right = compute_unifying_bounding_box(nodes) top_with_margin, left_with_margin, bottom_with_margin, right_with_margin = \ max(0, top - margin), max(0, left - margin), bottom + margin, right + margin canvas = numpy.zeros( (bottom_with_margin - top_with_margin, right_with_margin - left_with_margin)) for node in nodes: canvas[node.top - top_with_margin:node.bottom - top_with_margin, node.left - left_with_margin:node.right - left_with_margin] = node.mask * 1 canvas[canvas != 0] = 1 return canvas, (top_with_margin, left_with_margin)